Wilberforce Wireframe (WW) is a Shader for Unity 5 (5.3.6 or higher)
You can buy Wilberforce Wireframe at Unity Asset Store.
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Wilberforce Wireframe is currently in Beta and your feedback is welcome! Please share your ideas and features you would like to see with us at firstname.lastname@example.org.
Planned features (FUTURE):
WW material behaviour is controlled by following parameters:
Wire Thickness How thick the line appears.
Wire Color Color of the line (can be transparent)
Fill Color Color of the rest of the face (can be transparent)
Remove Diagonals Skips longest triangle edges to create a quad wireframe
Apply Flat Shading Faces are shaded based on their orientation to camera.
Calculate in Object Space (Perspective) Perspective display - line appears thinner as distance from camera increases.
Show Line Caps (beta) Switch on to display line caps (making the line thicker in the corners)
Line Caps Size How thick the line caps are.
Apply to faces On what surfaces of the mesh will be effect applied.
Front: default option;
Back: use to make a backface material for “see-through” double-sided mesh.
Using the shader is straightforward - simply assign shader as described in Installation section and adjust parameters.
Note that you can combine wireframe shader material with another materials on same object (by setting fill color to transparent, you can make underlying material visible).
Most interesting effect can be achieved by rendering the object transparent, with wireframe edges visible. To achieve this, you have to apply this shader twice - once for front faces with transparent fill color and second time for back faces:
Wilberforce/Wireframeshader to them
Frontfor one material,
Materialssection in Inspector Window. Set
Sizeparameter to 2 (or more)
In case of questions or further issues, please contact us at email@example.com